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Training simulation : ウィキペディア英語版 | Training simulation
A training simulation is a virtual medium through which various types of skills can be acquired.〔Gopinath, C. and Sawyer, J. (1999). ''Exploring the Learning from an Enterprise Simulation, Journal of Management Development''〕 Training simulations can be used in a wide variety of genres; however they are most commonly〔Henfrey, Richard (1989). ''"Executive" simulation'', Executive Development, Vol. 3 Iss: 2〕 used in corporate situations to improve business awareness and management skills. They are also common in academic environments as an integrated part of a business or management course. The word simulation implies an imitation of a real-life process, usually via a computer or other technological device, in order to provide a lifelike experience. This has proven to be a very reliable and successful method of training in thousands of industries worldwide.〔Ellet, Bill (1997). ''TMR Shortlist of Business Simulations'', Training Media Review Publications〕 They can be used both to allow specialization in a certain area, and to educate individuals in the workings of the sectors as a whole, making training simulations incredibly versatile. It is important to emphasize that training simulations are not just games;〔Klabbers, Jan H. G. (1999). ''Three Easy Pieces: A Taxonomy of Gaming''. In Saunders, Danny and Severn, Jackie (eds.) ''The International Simulation & Gaming Research Yearbook: Simulations and Games for Strategy and Policy Planning''〕 their aim is to educate and inform in an exciting and memorable way, rather than purely to entertain. ==Purpose==
Companies across the world regularly use simulations as a tool to teach employees.〔Shaw, Elizabeth, O’Loughlin, Andrew and McFadzean, Elspeth (2005). ''Corporate Entrepreneurship and Innovation Part 2: A Role- and Process-based Approach'', European Journal of Innovation Management, Vol. 8 Iss: 4〕 With the enormous range of simulation-based activities available across the world, it is unsurprising that the specific aims of the sessions vary very widely. Some simulations are focused on making decisions in a particular area of the business, such as personnel or product design, and these are called ''Functional Simulations''. Others give a general overview of a company and give experience of making executive management decisions, and are called ''Total Enterprise Simulations''.〔Biggs, William D. (1990).'' Introduction to Computerized Business Management Simulations.'' In Gentry (ed.) ''Guide to Business Gaming and Experiential Learning''〕 In recent years, however, this classification has become somewhat impractical, as increasing numbers of training simulations are involving both elements, and combining both an overall view of the industry with some decisions relating to specific sectors. Training Simulations normally form part of a programme designed to educate employees or students about the skills needed to operate a business, as well as persuade them to think outside the box and see the bigger picture.〔Duncan, Graham A. ''Home and Away: Application of the Executive Simulation for Education and Training Purposes in Dundee and Malaysia''〕 This can make for a better organized, more fluid system in which all employees understand their part in making the company successful.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Training simulation」の詳細全文を読む
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